An indie game development studio born in Dubai, UAE. We build future-set 2D mecha games where every playthrough transforms — what you experience in the first stage becomes something entirely different by the last.
// COMING TO STEAM — MAY 2026 //







You're an action figure robot in a 2D action RPG world, built from the same parts as your enemies. Every combination you build changes how you fight. Swap moves, change parts, find what clicks. Ironweld is about experimenting, not repeating the same thing.
Your Build Will Be Tested — Every enemy is built from the same system as you. No cheap weaknesses.
No secret tricks. They'll shut you down, and the game won't hold your hand or tell you how to win.
So go back. Swap your moves. Change up your parts. Try something wild. What didn't work before might suddenly flow.
When a combo feels clunky, you notice it in your hands. You keep tinkering because you want that rhythm where everything
just clicks. Because you thought, "What if I put something else here instead?"
The fighter you start with won't be the one you finish with, and that's the point.
20+ moves. Shuffle, swap, experiment — Make a mess and find what sticks.
Combos, directionals, specials, counters, screen-filling finishers.
All loaded up at once. Want to juggle enemies in the air?
Build for launches. Prefer to soak up hits and counter? Go ahead. Rapid-fire strikes, heavy smash attacks, tactical defense.
Build whatever fits your style.
Combat Gets Louder — Fast-paced mecha combat. Swap any move with any other. Your build defines what kind of game this becomes.
The World Is Dying — Iron's almost gone. Every action figure robot fights alone. Mining scraps. Hoarding resources. Attacking anything that moves. This is the cycle. You're a welder. You bind things together. Everyone else breaks things apart.